THE SKY IS THE TRACK
Fly solo or race with up to eight pilots.
Spend boost wisely. Break sentries to refuel.
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RACE RESULTS
Ready up to race again. The host can keep this course or shuffle.
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W A S D Move · Mouse Steer
Tab Companion · Esc Race menu
Space Jump. Third jump starts flight.
Shift Sprint / boost · release to glide
1 Lance / rifle · 2 Crystal blade · 3 Crystal tempest · 4 Carbine · 5 PDW · 6 Launcher
Q / E Previous / next weapon · hold left mouse for rapid fire
Hold Right mouse Attack mode / lock · Left mouse Fire / slash · move forward while locked to leap at a sentry
X Dive · tap Space in flight to hover
Approach amber walls alongside them to wall-run. Space jumps across to the next wall; another press in open air starts flight. Every gate accepts flight, running or a leap — choose your line.
Pass the highlighted gates in order. Start with a full cell. Flight and shots share energy. Boost never recharges on decks or walls. Destroy floating sentries for 25% boost; they respawn after eight seconds. Small landing pads and long gaps reward short bursts, accurate landings, and preserving momentum. Before the arena, a fall restarts the course. R restarts the whole course while you are in control; the clock keeps running.
Jump from a green ring on the beat for extra lift. Amber percussion targets open to the rhythm; a precisely timed hit restores 35% boost.
The warp gate finishes the race and records your time. You then fly automatically to the distant Conductor arena: move the mouse to look around, with no energy spent. Land with a full cell. Circle the armored bunkers to their marked firing lanes. Dodge the red columns, then shoot through the ports from amber rings during recovery. The core phase rotates your safe firing lane. Jump low waves and break nearby sentries for more energy. Low sentries at the arena edge are within blade reach, so you can refuel even with an empty cell. Arena falls preserve boss damage and your race time.
Experimental race mode · equal movement stats · no progression changes
Break the three relays